This 3DS Max tutorial will help you create realistic, volumetric, clouds using a Particle Flow Source (PF Source), a procedural opacity map and a 3D object.
Thursday, August 19, 2010
Create Realistic Clouds in 3DS Max
This 3DS Max tutorial will help you create realistic, volumetric, clouds using a Particle Flow Source (PF Source), a procedural opacity map and a 3D object.
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Autodesk 3DS Max
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